Research and Markets: Virtual Currencies: A Global Gamble
Research and Markets has announced the addition of Javelin Strategy & Research's new report "Virtual Currencies: A Global Gamble"to their offering.
As traditional financial services providers from the networks to card issuers to financial service providers begin to invest in virtual currency acquisitions, virtual currency rewards, and virtual currency exchange opportunities, the conventional understanding of commodities and payment exchange has shifted.
The lack of governance by a central authority extends to use of these currencies for business purposes, in foreign exchange, and to the potential use of virtual currencies for illicit purposes. With the ability to cross channels and support online, mobile, and POS commerce, virtual currencies can be readily extended to a variety of environments.
But, in the process, these currencies and providers including Bitcoin, Facebook Credits, Ven, zCoins, World of Warcraft Gold, and PlaySpan have garnered the attention of regulators, crime enforcement, and traditional payments service providers as each struggles to understand these currencies' potential implications. This report details some of the issues and threats surrounding this emerging payments market.
Primary Questions
- How prevalent are virtual currencies?
- Who uses virtual currencies and for what purpose are they used?
- What recent events are changing the virtual currencies market?
- What new regulations may affect virtual currencies?
- How are virtual currencies being employed beyond the online gaming arena?
Key Topics Covered:
- Overview and Primary Questions
- Methodology
- Executive Summary
- Virtual Currencies Getting Real
- Zeitgeist Virtual Currencies 2013
- The Virtual Currency User
- Evolution to the Physical Realm
- Today's Real Opportunity
- Appendix
- Related Research
- Table of Figures
Companies Mentioned
- Activision Blizzard
- Amazon
- American Express
- Bank of America
- Bitcoin
- Discover
- European Central Bank
- Expensify
- Facebook
- Hub Culture
- InComm/Zeevex
- Litecoin
- Mt.Gox
- OpenCoin
- PayPal
- Ripple
- Second Life
- Visa/PlaySpan
- Zynga
For more information visit http://www.researchandmarkets.com/research/bcmfqg/virtual
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