A quarter of people will spend time in the Metaverse by 2026: Research
The report also estimated that 30% of the organizations in the world will have products and services in the Metaverse by 2026, with brands already gearing up to stake their claims in the digital world. By 2026, 25% of people will spend at least one hour a day in the Metaverse for work, shopping, education, social, and entertainment purposes, according to new research.The Feb. 7 report by technology research and consulting company Gartner found that in anticipation of this migration to the Metaverse, brands are already building the infrastructure to allow their users to replicate their....
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The real estate market in the metaverse is projected to pass $5 billion by 2026. This is the prediction of the latest metaverse report by Technavio, a global market research firm. The report states that the rise will be fueled by the growth of the metaverse into a mixed reality environment, where people can take advantage of these spaces.
Metaverse Real Estate Market to Grow Exponentially
As the metaverse becomes a more living, tangible breathing world, more and more people will be interested in becoming part of its social ecosystem. The real estate market in the metaverse is....
Mainstream designers are debuting NFT collections in the Metaverse this year, demonstrating the future of fashion. The rise of the Metaverse has resulted in an entirely new digital economy, one defined by virtual experiences and interactions. In turn, metaverse ecosystems consisting of avatars are also emerging, allowing individuals to express themselves through digital customizable 3D characters. This idea was recently broadcasted to the mainstream when Facebook’s parent company, Meta, introduced a series of inclusive avatars. While the Metaverse may sound futuristic, recent findings from....
A new report reveals the Metaverse will have a market share surpassing $50 billion by 2026. A new report by technology research and advisory firm Technavio reveals an upward trend for the Metaverse within the next four years. The report titled “Metaverse Market in Finance by Component and Geography - Forecast and Analysis 2022-2026” analyzed the metaverse from two viewpoints. The first is software and hardware, and the second is through the impact of various geographical regions. According to the study, the metaverse will hit a market share value of $50.37 billion by the year 2026.....
Facebook has slated $50 million to be spent over the next two years through its XR Programs and Research fund. Facebook has announced it will allocate $50 million to a two-year fund tasked with beginning work on realizing the firm’s vision for a virtual metaverse. A Sept. 27 announcement articulates Facebook’s roadmap for building its metaverse, with the funding slated to back “global research and program partners” looking to build out the platform in addition to internal research.The metaverse won’t be built overnight by a single company. We’ll collaborate with policymakers, experts and....
A study from Technavio, a market research firm, has predicted that the area of the metaverse dedicated to entertainment, including virtual concerts, video games, and movies, will grow to $28.92 billion in value from 2021 to 2026. The report states that 33% of this growth will originate in U.S. markets, due to the intersection of gaming and film companies. Metaverse of Entertainment to Grow, Fueled by Consumer Adoption The metaverse and its future adoption continue to be a matter of active research by market forecasting companies. A report issued on Nov. 11 by Technavio, a market research....