Immersive Education Announces Bitcoin

Immersive Education Announces Bitcoin "Learn to Earn" Global Education Scholarship

The Immersive Education Initiative today announced Learn to Earn, the world's first global education scholarship fundable through Bitcoin.

The first scholarship grants will enable over 100 at-need teachers and students in California to attend the IMMERSION 2014 conference in Los Angeles this week. This fall, in partnership with the Smithsonian Institution, the second round of grants will enable students from K-12 schools to earn credit and virtual currency by completing intellectually challenging tasks using educational software and commercial video games.

Details and Bitcoin donation forms are online at http://summit.ImmersiveEducation.org/scholarship.html

Learn to Earn scholarship funds are allocated under two categories:

1. Professional Development: Funding for teachers, students and budding young entrepreneurs to attend educational conferences, receive training and certification on immersive technologies for education, and enroll in camps, clubs and classes that they could not afford otherwise.

2. Intellectual Enrichment: Rewards learners of all ages who complete intellectually challenging tasks using educational software as well as using commercial video games and software products that, while not specifically designed for educational purposes, support intellectually challenging and enriching activities (such as Minecraft, Portal, LittleBigPlanet, Civilization, Google Earth & Sky, Scribblenauts).

Today’s announcement, the second in a series of forthcoming announcements related to the organization’s adoption and support of Bitcoin, will be followed by the formation of an international council responsible for overseeing the scholarship and the Initiative’s related cryptocurrency and economics activities.

Details of the organization’s long-term plans for Bitcoin will be announced the morning of June 8th during the IMMERSION 2014 keynote address by the Initiative’s founding director Aaron E. Walsh, after which the potential for Bitcoin as a universal virtual currency will be addressed during the Business and Economics module at the conference.

Sponsored by Disney and Target, and hosted by Loyola Marymount University in collaboration with the Smithsonian Institution, IMMERSION 2014 features speakers and exhibits by Disney Animation Studios, the Smithsonian Institution, Google, Microsoft, Stratasys, Oculus, Oracle, Bitcoin and more.

Building on the success of the previous 8 years of Immersive Education conferences in Boston, the world's leading experts in immersion and immersive technology convene June 6-8 in Los Angeles California for IMMERSION 2014. The event opens with a special Arts & Culture reception at The Getty Center.

IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Oculus Rift), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.

Details and tickets are available online at http://summit.ImmersiveEducation.org/

THOUSANDS OF MEMBERS WORLDWIDE

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Initiative, who together service millions of academic and corporate learners worldwide.

Speakers at Immersive Education events have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals, Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.

For more details visit the IMMERSION 2014 website at http://summit.ImmersiveEducation.org/


Related News

Immersive Education Launches First Global Education Scholarship Fundable Through Bitcoin

The Immersive Education Initiative (a not-for-profit organization) on Monday launched what is said to be the world's first global education scholarship fundable through bitcoin. Dubbed the "Learn to Earn" scholarship, the first grants will allow about 100 teachers and students in need of financial assistance in California to attend IMMERSIVE 2014, a conference taking place in Los Angeles this week. Later in the Fall, the second round of grants will allow students in K-12 institutions earn both credit and virtual currency "by completing intellectually challenging tasks using educational....

CoinEx Charity Empowers Education and Partners up With Enredo to Introduce No...

Affected by the COVID-19 pandemic, students worldwide now find it more difficult to receive education and learn. This is not just happening to individual students. An education crisis is taking place in countries around the world. The disruption of societies and economies caused by the pandemic is aggravating the pre-existing global education crisis and is impacting education in unprecedented ways. To help more students receive education, CoinEx Charity has built a long-term partnership with Enredo, a Colombia-based non-profit organization, and invested charitable funds to offer online....

Swyftx To Launches Crypto Education Program That Pays Users For Completing Co...

An Australian cryptocurrency exchange, Swyftx, which boasts 660,000 customers, aims to launch an educational initiative. According to the firm, the reason was due to the increased demand for crypto education during the bear market.  The cryptocurrency exchange Swyftx is introducing an “Earn and Learn” crypto education platform. This platform aims to incentivize users by offering […]

Sony Embraces Bitcoin Technology To Revamp Education System

This concept by Sony Global Education has the potential to shape a bright future for education in general. More collaboration is on the horizon as well, as this open yet secure infrastructure can draw a lot of educational institutions to this network. The blockchain can be used to suit various needs, and companies like Sony are exploring how it can benefit some of their own internal projects. By using distributed ledger technology for the open sharing of progress records and academic proficiency, the way we think about education might be coming to a change very soon. Sony Global Education....

Dohrnii Academy – A Novel Education Ecosystem for Crypto Investors

Dohrnii Academy bridges the gap between novice investors and the crypto market by providing a diverse learning curriculum that is immersive, intuitive, and engaging. The Academy serves as a bridge for investors who want to enter the crypto space but want to learn the basics before diving headfirst. The Academy’s tenets are deeply rooted in its belief that financial empowerment is a fundamental right. They believe that the current education system is not adapted to the needs of the younger generations and that money management is a topic that is often overlooked in the traditional....